When it comes to applying for games designer vacancies, your cover letter gives you the opportunity to demonstrate your passion for the sector and your passion for the software house you’re applying to – so it’s important to pitch it just right.
On this page, you can find our top Dos and Don’ts for games designer cover letters.
*Don’t forget; if you are looking for a new games designer job, you can find lots of great vacancies on our job board today.*
As we mentioned at the top of this page, when writing your games designer cover letter, it’s important to personalise it so it’s really relevant to the development house that you’re applying to. For instance, you could name check some of their titles, mention some of the awards they’ve won – or even just talk about the company culture that they demonstrate on their website and through social media – and how you think you’d be a good fit. Remember, you want to show that you’ve done your research and that you’re truly passionate about working for a studio like them.
Express Your Passion:
The games industry is extremely competitive, particularly when it comes to games design and art, so one thing that can really set you apart from other candidates is expressing your passion for the sector in your cover letter. In particular, focus on what you enjoy about working in the sector eg. the competitiveness or the constant drive to develop new technology – and what drew you to the sector in the first place. The more you can convince an employer that you’re truly passionate about the industry and that you’re dedicated to a career in games design, the more seriously you should be taken as a candidate.
Bridge The Gap Between Your CV & The Role:
When it comes to applying for games designer jobs, your cover letter is there to try and bridge the gap between your CV and the role you’re applying for – so it’s important to give a quick overview of just why you’re a good candidate. For instance, if they’re looking for a candidate who has five years of experience in the gaming industry – and you have that and more, there’s nothing wrong with stating this in the opening paragraphs of your cover letter. Why? Because this immediately tells a prospective employer that you’re a relevant candidate.
Name Check Titles:
If you’ve worked on some major AAA games in your career, it’s definitely worth name checking these in your cover letter. Why? Because everyone will be familiar with these titles and if your cover letter is the first thing a prospective employer picks up, it’ll definitely tempt them into reading the rest of your application.
Copy Your CV:
The worst thing you can do with your cover letter is just to copy your CV because an employer will already have this – and if you submit two versions of the same document, an employer might think that that’s all you have to say/offer. As we mentioned earlier, your cover letter is the part of your application where you can really set yourself apart from other candidates – so don’t waste it!
Forget About The Design:
Think the design of your games designer cover letter doesn’t matter? Think again! As with any other designer job, an employer will be critical of the design of any application documents that you submit, such as a CV and cover letter, because they want to see that you’ve got a high attention to detail and that your standards are high for any work you produce. Think about it; if you’ve struggled to produce a simple design for a cover letter, why would/should a development house trust you to create designs for some of their biggest titles?!
Write An Essay:
You’ve got a lot of information that you need to cram into your cover letter, so it’s easy to see how it could end up looking a bit like an essay – but you need to really rein it in. As a general rule, your cover letter should be no longer than two sides of A4. If you’re struggling, remember that you don’t want to give everything away at once – and you need to leave an employer wanting to learn more about you. For example, you could finish your cover letter by saying “I’ve picked up lots of great techniques and tips throughout my games design career which I think could really benefit your company – and I’d be happy to discuss these with you were I lucky enough to be invited for an interview”.